Kirikouano Menu HUD V1.6.0.0 LS25

Kirikouano Menu HUD V1.6.0.0 LS25


Kirikouano menu: F12 opens/closes a modular and compact panel. Includes silver, full fill, no wear, flight, fast speed, strength, automatic doors/barriers and free terraforming (toggles); clean/repair/empty vats, choose grain, spawn pallets/bales, buy all terrain, field status editor, right overturned vehicle, quick save, movable and recolorable panel. Keyboard navigation (wheel/click or Up/Down/Enter) by default. Controller: no buttons automatically assigned (to avoid any conflict with your own settings) — assign the “KM_MENU_*” actions yourself in Options > Controls > Controller if necessary. The panel moves with the dedicated I/J/K/L keys (not the arrows, to avoid conflicts with the camera). Note: Time and Weather actions use game developer console commands and require the “-cheats” launch option; all other features work without it.

V1.6.0.0
Controller and menu
Full controller navigation in shops, signs and the death panel: D-pad to move, A to confirm, B to go back.
Legend in the window. Green halo matching the menu color.
The menu no longer blocks doors, jumping or crouching.
VEHICLE tab split into sub-tabs: Maintenance, Fleet, Tools, Driving, Shop, IC.
One button for the beacon.
Complete translations in fr, en, de, pl, it. Automatic translation of notifications and signs. The language follows the game.

Halloween
Spider webs, swinging spider, scary sound when opening the menu.
Hail, blood rain (red sky, red filter, drops on the screen).
Weather sounds: haunted rain, demonic thunder with red lightning, wolves at night.
Terror Pack: random events, from jumpscares to whispers.
Scream when teleporting.

Animal deaths
Starvation: without food, water or straw, the animal dies. Prior warning, adjustable delay.
Rendering fees, livestock insurance, blood stains on the screen, death sound.
3D carcasses on the ground, according to their actual age: adult, young, baby. Flies on the carcasses, carrion crows.
Daily hygiene fine. Contagion that weakens the remaining animals.
Pickup with R (held for 0.5 s), grouped, loading into a manure trailer. Once picked up, it produces manure.
If not picked up, it decomposes into solid fertilizer placed on the ground, without filling trailers.
Loss report by building, button to clean up the manure.

Health and alerts
Two-stage disease with a countdown before death.
Overpopulation alert and contagion alert.
Veterinarian: heals everything and clears the contagion. Estimated cost displayed.
Disinfectant: cheaper, contagion only.
Bell on every new alert, can be disabled.
Alt+G: teleport to the building under alert, even with the menu open.

Performance and reliability
List caches, protection against deleted objects.
No duplicate code or translations.
Copyright in the scripts’ header.

Credits: KIRIKOUANO59







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