Advanced Damage System BETA 3 v1.0.0.0 LS25






Advanced Damage System BETA 3 v1.0.0.0 LS25
Attention: BETA Version
Please note: this mod is currently in BETA. Always back up your savegames before using it.
Important: It is strongly recommended to read the Mod Guide. Without understanding the core mechanics, ADS can easily become frustrating, as improper maintenance and rough operation will lead to frequent breakdowns.
Advanced Damage System (ADS)
Advanced Damage System is a complete overhaul of the standard vehicle damage and maintenance mechanics in Farming Simulator 25.
A machine’s reliability now depends directly on how carefully and efficiently you operate it. The harder you push your equipment and the less attention you pay to maintenance, the more often it will fail. 🔧
There are no more instant “one-click” repairs. Maintenance now takes time, resources, and planning. You will need to monitor wear, service your vehicles on time, and manage your fleet properly so that a breakdown does not interrupt important fieldwork.
Quick Guide
If you do not want to read the full guide but still want to play with ADS without constant breakdowns and unnecessary frustration, just follow these three rules:
1. Always follow the service interval.
By default, the recommended interval is about 5 operating hours on average. You can check it:
– in the workshop,
– in the vehicle info panel when looking at the machine,
– in the ADS fleet management menu opened with the P key.
Once the interval is reached, perform the Maintenance procedure in the workshop.
2. Inspect and prepare your machines every day.
Perform a daily inspection by holding the R key near the vehicle, and do basic pre-shift maintenance. Clean the machine with the Air Blower and lubricate machines that require it with the Grease Gun. These simple routine actions greatly reduce the risk of avoidable failures.
3. Do not abuse your equipment.
Avoid overloading, overheating, using implements that are too heavy or too demanding for the machine, excessive wheel slip in mud, hard work on a cold engine, and high-speed driving over rough terrain.
A simple rule applies here: if something would be harmful to the machine in real life, it is harmful in ADS too.
Key Features
Complete Replacement of the Vanilla Damage System
Vehicles are divided into separate critical systems: engine, transmission, hydraulics, cooling, fuel, working systems, electrical, and chassis. Each system has its own wear factors based on operating conditions. For example, excessive wheel slip increases transmission wear, while rough high-speed driving damages the chassis.
Regular Maintenance Becomes Essential
Scheduled servicing is no longer optional. It is the main way to prevent accelerated wear and avoid expensive repairs or overhauls.
Dynamic Breakdowns
The mod includes dozens of breakdowns tied to specific systems. Each failure has its own gameplay effects and can develop into more serious problems if ignored.
Reworked Workshop Logic
The workshop menu now includes inspection, repair, maintenance, and overhaul. Every procedure takes real in-game time, so repair planning becomes part of normal vehicle management.
Realistic Thermal Simulation
Engines need proper warm-up and can overheat under heavy load, especially in hot weather or when cooling airflow is restricted. Ignoring temperature can have serious consequences.
Battery and Alternator Simulation
Batteries can discharge, alternators can fail, and starting the engine can become difficult. If necessary, you can use one vehicle to jump-start another.
Vehicle-Specific Characteristics
Machines differ by brand and age in Reliability and Maintainability. More reliable vehicles wear more slowly and break down less often, while more maintainable vehicles are cheaper and faster to repair.
Pre-Shift Inspection and Maintenance
Before heading to the field, vehicles should be inspected and prepared for work. This includes checking the machine, cleaning radiators and air intakes, and lubricating equipment that requires it.
BETA 3
Changelog 0.9.2.0:
– Significant rebalancing of system wear factors.
– Enabling the “Quick Inspection” setting while an inspection is in progress now completes it instantly.
– Enabling the “Park Vehicle” option during service procedures now applies immediately to vehicles currently being serviced.
– Warnings for cold or overheated engine/transmission now appear as a single notification instead of staying on screen.
– Added dashboard alerts for vehicles experiencing critical loads.
– Redesigned dashboard indicators with added sound effects upon activation.
– Added an option to disable all warning messages (cold engine, overheating, breakdowns).
– Fixed engine and CVT temperature synchronization when the engine is under load.
– Battery capacity setting changes now apply correctly and no longer cause mass discharge across all batteries.
– Maintenance Log: Fixed the counter for repaired breakdowns in the maintenance log.
– Fixed an issue where queuing service procedures (e.g., “Do X after Y”) caused unintended vehicle repainting and unexpected charges.
– Fixed an issue where AutoDrive AI ignored critical breakdowns and continued driving.
– Minor UI improvements.
Required mods:
Vehicle Years
